Wipeout 2048 is all about the familiar: the layout of the tracks, the feel of the ships and the punch of a rocket. This is a game
you’ve played countless times before and on numerous Sony consoles. But
does that make it any less thrilling? Fortunately not. The visuals are also as smooth as they are beautiful, providing breathtaking vistas for you to ogle during the frantic, twitchy races. The mechanics of
the floating speed racers have been sharpened to a fine point, with
tracks that are intelligently designed to reward both racing skill and
aggressive combat.
First published in 1991 on the Commodore Amiga, Lemmings was an
instant hit with puzzle fans and went on to massive mainstream success
with numerous sequels. Apparently born out of an animation created by designer Mike Dailly over a lunch break, Lemmings is a game-design classic that is as compelling now in its newest iteration on the PlayStation Portable as it was 15 years ago. The game puts the player in control of a herd of
up to 100 lemmings that bear no physical resemblance to the real-life
rodents but do have the same wanton disregard for their lives.
Tom Clancy’s Rainbow Six Vegas 2 — the sequel to the
award-winning next-generation first-person shooter — returns to Sin
City. Tom Clancy’s Rainbow Six Vegas 2 is your last chance to rescue
America’s sexiest city from an escalating terrorist siege that will
force you into heart-pounding action from beginning to end. The best are
back and this time winner takes all.
Tom Clancy’s Rainbow Six Vegas pushes the franchise to new heights by adding new gameplay features and even more visuals. Players encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. Tom Clancy’s Rainbow Six Vegas 2 also breaks new ground in both co-op and adversarial modes, while providing interaction between the solo and multiplayer modes.
Tom Clancy’s Rainbow Six Vegas pushes the franchise to new heights by adding new gameplay features and even more visuals. Players encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. Tom Clancy’s Rainbow Six Vegas 2 also breaks new ground in both co-op and adversarial modes, while providing interaction between the solo and multiplayer modes.
In Skylanders Spyro’s Adventure players take on the role of a
powerful Portal Master who can control over 30 different characters,
including the beloved fire-breathing dragon Spyro. Players will embark
on a fantastical journey into an amazing world, where they will explore
mysterious, mythical lands, battle menacing outlandish creatures,
collect gold and treasures, and solve interesting puzzles while on a
quest to save their world from Kaos, an evil Portal Master.
Tony Hawk’s Underground 2 is guilty of a familiar Game Boy
Advance crime: it’s recycled. It happens to the best of them: Capcom
with its Mega Man Battle Network series, Konami and Yu-Gi-Oh….even
Nintendo’s a culprit when it brings back that Mario Bros. in nearly
every Mario GBA adventure.
THUG2 for the GBA essentially takes what the team had already done in last year’s THUG and basically offered only the most basic of tweaks, such as new skateparks and the couple of new moves introduced in the console versions. It’s still a good, fun challenge on the handheld, but the game itself barely does much to justify its existence over THUG, and in nearly every case it’s just best to track down a copy of last year’s game if you haven’t already done so.
THUG2 for the GBA essentially takes what the team had already done in last year’s THUG and basically offered only the most basic of tweaks, such as new skateparks and the couple of new moves introduced in the console versions. It’s still a good, fun challenge on the handheld, but the game itself barely does much to justify its existence over THUG, and in nearly every case it’s just best to track down a copy of last year’s game if you haven’t already done so.
Getting Up builds a cohesive and entertaining world without sacrificing gameplay, resulting in a really great overall package.
Getting Up is a reference to getting your name up on the wall, not necessarily climbing up to huge heights to do so. But in Marc Ecko’s new graffiti-laced action game, Getting Up: Contents Under Pressure, you’ll have plenty of chances to do both. As a mixture of third-person fighting, Prince of Persia-like acrobatics, and frequent stops to get your name up on various surfaces around the near-future city of New Radius, there’s a good deal of variety to the action in the game. But Getting Up has more to offer than just exciting gameplay. The story, dialogue, soundtrack, and look of the game all contribute a great deal to the flavor and authenticity of the package. The end result is an interesting and often-exciting adventure that should be appealing to most action-game fans, but will probably hold extra appeal if you’re at all interested in graffiti and the culture surrounding it.
The game puts you in the role of a writer named Trane. We mean writer in the “likes to write his name on walls with markers, stickers, and paint” sense. The game opens with Trane hanging off the side of some sort of flying ship and wondering how, exactly, he got himself into this predicament. The rest of the game is, for the most part, one big flashback. But never fear–you’ll eventually deduce how, exactly, Trane got himself into that mess. What starts out as a simple coming-of-age, lone-graffiti-artist-against-a-rival-gang sort of tale eventually goes into a completely different direction. When you start out, you’ll be motivated to strike back against the Vandals of New Radius, or VaNR. But by the end of the game, you’ll have taken things to that proverbial “other level,” where you’ll be lashing out at the government from behind a paint roller. The game essentially becomes Turk 182 at some point.
Getting Up is a reference to getting your name up on the wall, not necessarily climbing up to huge heights to do so. But in Marc Ecko’s new graffiti-laced action game, Getting Up: Contents Under Pressure, you’ll have plenty of chances to do both. As a mixture of third-person fighting, Prince of Persia-like acrobatics, and frequent stops to get your name up on various surfaces around the near-future city of New Radius, there’s a good deal of variety to the action in the game. But Getting Up has more to offer than just exciting gameplay. The story, dialogue, soundtrack, and look of the game all contribute a great deal to the flavor and authenticity of the package. The end result is an interesting and often-exciting adventure that should be appealing to most action-game fans, but will probably hold extra appeal if you’re at all interested in graffiti and the culture surrounding it.
The game puts you in the role of a writer named Trane. We mean writer in the “likes to write his name on walls with markers, stickers, and paint” sense. The game opens with Trane hanging off the side of some sort of flying ship and wondering how, exactly, he got himself into this predicament. The rest of the game is, for the most part, one big flashback. But never fear–you’ll eventually deduce how, exactly, Trane got himself into that mess. What starts out as a simple coming-of-age, lone-graffiti-artist-against-a-rival-gang sort of tale eventually goes into a completely different direction. When you start out, you’ll be motivated to strike back against the Vandals of New Radius, or VaNR. But by the end of the game, you’ll have taken things to that proverbial “other level,” where you’ll be lashing out at the government from behind a paint roller. The game essentially becomes Turk 182 at some point.
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