In addition to the racing modes included in the previous Underground game (Circuit, Sprint,
Drag and Drift races), four new variations of races have been provided in Underground 2. One racing mode was
dropped, this being the Knockout competitions. Still, a Lap Knockout option is
available when racing Circuit in non-career races. Underground 2 is unique among the games in the Need For Speed
series in that it requires players to drive to a certain place in the city in
order to begin a race (other games allow the player to select a race from a
menu). Most races are marked on the in-game radar, but some are hidden and the
player must search for them, should he decide to play them.
A circuit race is a standard
race that involves up to four cars driving around a track that loops back to
the start line of itself. A circuit race is typically a maximum of four laps
and minimum of 2 laps. A sprint race
is just like a circuit race except that the track does not loop back to the
start line. It's a race from A to B involving a maximum of four vehicles, and
because of the track design there is only one lap. Street X races are similar to Circuit races, but they take place
on closed courses similar to Drift races.
Drifting is one of the
easier types of racing (depending on difficulty level) in Need for Speed
Underground 2.
Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game’s best moments.