It’s hard to talk about an import car racing game without mentioning the
movie The Fast and the Furious. The movie put as much of a spotlight on
tricked-out cars as it did on its cast, and the resulting effect caused a huge
surge of interest in the import racing scene. In the wake of the film, a number
of other properties have risen up to try to claim a piece of the lucrative
scene as its own. Need for Speed Underground is EA’s attempt to get involved, and
it’s mostly a success.
Gameplay :
Circuit is a standard race that involves racing with up to four
opponents' cars around a loop track for one lap or more, and is the main mode
of the game. For about the last 4 races of underground mode, the number of
players decreases to only 1 rival, and the number of laps reach up to seven
(Endurance Race)
Knockout Mode is similar to previous Need for Speed titles,
involves "knocking out" the last racer who passes the starting line
in each lap until the final leader of the race remains, and wins the race. In
the case of Underground, Knockout sessions have a maximum of three laps
for four racers.
Sprint mode is a variation on the Circuit mode, where the contestants
race in a point-to-point track instead of loop tracks. These races are
typically shorter than "circuits" (with a maximum of 8 km in
length), so players are required to be more cautious of any mistakes during
racing.
Drifting is the most challenging and technical aspect of the game.
Drift mode consists of one player in a short loop track, where the objective is
to collect as many points as possible by drifting along the track. The player
competes with three other contestants, who appear to accumulate scores along
with the player during the drift session. The player would be required to beat
these scores in order to obtain top positions.
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